My tasks for this sprint was to refine my VFX based on feedback, and make sure they were properly visible in the sequencer.
My assignments for this sprint were to put my VFX in the sequencer, which I was able to achieve, and creating shooting star VFX for the project.
Here is an updated Supernova pass that is now in engine! It combines my own effects with some of Richards
And here is the Perforce Submission
For this sprint, I revised my previous VFX and helped correct rig issues
This is the second pass for the Supernova, I'm trying to get handle on the shapes and trail effects as seen in the reference image
My tasks for this sprint was to refine my VFX based on feedback, and make sure they were properly visible in the sequencer.