Friday, July 24, 2026

Soliloquy of Stars Sprint 6

 

My tasks for this sprint was to refine my VFX based on feedback, and make sure they were properly visible in the sequencer.













Wednesday, July 15, 2026

Soliloquy of Stars Sprint 5

My assignments for this sprint were to put my VFX in the sequencer, which I was able to achieve, and creating shooting star VFX for the project.

 


This video here shows the effects I created.



Wednesday, July 1, 2026

Soliloquy of Stars Sprint 4

 


Here is an updated Supernova pass that is now in engine! It combines my own effects with some of Richards




And here is the Perforce Submission

Wednesday, June 17, 2026

Soliloquy of Stars Sprint 3

 For this sprint, I revised my previous VFX and helped correct rig issues


This is the second pass for the Supernova, I'm trying to get handle on the shapes and trail effects as seen in the reference image




I made two different twinkling star effects and applied the feedback from the last pass. One effect has them twinkling in and out, while the others shrink and disappear.



I changed the Starburst VFX to have more uniform colors, and a few other effects


LASTLY, I had weight painted the RIG and pushed it to the animators
















Tuesday, June 2, 2026

Soliloquy of Stars Sprint 2

 











Here are some of the effects I did for this week's sprint. My tasks were to creates a burst of stars, and a supernova. The supernova isn't finished yet, but here's the first pass.








In addition to VFX, I was also tasked with aligning the skeleton needed for our Mocap data. Next sprint I will have skinned it and added controllers.



I also added both my rig and VFX into the project directory



Wednesday, May 20, 2026

Soliloquy of Stars Sprint 1

 




For this sprint, I had done research on the VFX I was assigned, and worked on them in Unreal Engine. I decided to tackle the first assigned task which was a twinkling star.


Soliloquy of Stars Sprint 6

  My tasks for this sprint was to refine my VFX based on feedback, and make sure they were properly visible in the sequencer.