Tuesday, September 9, 2025

Environmental Lighting Setup 2

High Red Screenshot with lighting included


        Initial lighting setups


 This screenshot shows that it works in the game


Level Blueprints

Blueprint for the cube rotation
Here is an emissive material

Here are the boolean functions of the objects in Maya, they're admittedly hard to see

Thursday, September 4, 2025

Red Riding Hood Simple Shapes

 Red Riding Hood design done with simple shapes to convey the important parts of her design.








Tuesday, September 2, 2025

Modular Environmental Creation

 This is my process for creating a modular environment. This is my first time, so I went for something simplistic

1. First, I imported the mannequin to make sure that what I would be building was to scale. I also had to adjust the grid size to match the model.

2. I then made a bunch of proxies. I played around with a bunch of shapes and made various things before exporting them to unreal engine.

3. Once exported, I then made a few materials for the proxies. I started with a basic yellowish brown material

3.5 I then applied it to the pyramid so that it'd look a little less plain

4. Next was making the pyramid into a prefab. Some pillars were added to make it a little less plain

5. Another key part was beveling the edges. Though they weren't added in the final picture (as I liked the blocky pillars more), this was a good technique to learn

 6. And lastly was the screenshot. (I didn't figure out how to remove the UI though)


Thursday, August 28, 2025

Monday, August 25, 2025

First 3D Human Head in Z-Brush

My first 3D head assignment in FIEA. ZBrush is an interesting tool, and I hope to learn more.





 

Environmental Lighting Setup 2

High Red Screenshot with lighting included           Initial lighting setups  This screenshot shows that it works in the game Level Blueprin...