This is my process for creating a modular environment. This is my first time, so I went for something simplistic
1. First, I imported the mannequin to make sure that what I would be building was to scale. I also had to adjust the grid size to match the model.
2. I then made a bunch of proxies. I played around with a bunch of shapes and made various things before exporting them to unreal engine.
3. Once exported, I then made a few materials for the proxies. I started with a basic yellowish brown material
3.5 I then applied it to the pyramid so that it'd look a little less plain
4. Next was making the pyramid into a prefab. Some pillars were added to make it a little less plain
5. Another key part was beveling the edges. Though they weren't added in the final picture (as I liked the blocky pillars more), this was a good technique to learn
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