Before
Tuesday, September 30, 2025
Friday, September 26, 2025
Use of perspective
Starting off with a basic Tree model
Tuesday, September 23, 2025
Friday, September 19, 2025
Tuesday, September 16, 2025
Modular Environment creation
Friday, September 12, 2025
Tuesday, September 9, 2025
Environmental Lighting Setup 2
High Red Screenshot with lighting included
Initial lighting setups
This screenshot shows that it works in the game
Blueprint for the cube rotation
Here is an emissive material
Thursday, September 4, 2025
Tuesday, September 2, 2025
Modular Environmental Creation
This is my process for creating a modular environment. This is my first time, so I went for something simplistic
1. First, I imported the mannequin to make sure that what I would be building was to scale. I also had to adjust the grid size to match the model.
2. I then made a bunch of proxies. I played around with a bunch of shapes and made various things before exporting them to unreal engine.
3. Once exported, I then made a few materials for the proxies. I started with a basic yellowish brown material
3.5 I then applied it to the pyramid so that it'd look a little less plain
4. Next was making the pyramid into a prefab. Some pillars were added to make it a little less plain
5. Another key part was beveling the edges. Though they weren't added in the final picture (as I liked the blocky pillars more), this was a good technique to learnInitial Block Out F
Taking the wolf model that was created and experimenting with the rigging process. I tried an auto rig at first to understand how it would w...
-
High Red Screenshot with lighting included Initial lighting setups This screenshot shows that it works in the game Level Blueprin...
-
My Red Riding hood x Journey inspiration board And my silhouettes
-
Adding values and contrast to the red riding hood and big bad wolf designs
































