Friday, September 26, 2025

Use of perspective

 Starting off with a basic Tree model




Then using that reference to draw the tree from a downward perspective









Friday, September 19, 2025

Tuesday, September 16, 2025

Modular Environment creation







References for the sculpting the Cube, and the rendered shot


Now the Cube is in Unreal



Using the sequencer to add camera movement, (need to know how to record a video



Friday, September 12, 2025

Use of Values and Contrast

 

Adding values and contrast to the red riding hood and big bad wolf designs


Tuesday, September 9, 2025

Environmental Lighting Setup 2

High Red Screenshot with lighting included


        Initial lighting setups


 This screenshot shows that it works in the game


Level Blueprints

Blueprint for the cube rotation
Here is an emissive material

Here are the boolean functions of the objects in Maya, they're admittedly hard to see

Thursday, September 4, 2025

Red Riding Hood Simple Shapes

 Red Riding Hood design done with simple shapes to convey the important parts of her design.








Tuesday, September 2, 2025

Modular Environmental Creation

 This is my process for creating a modular environment. This is my first time, so I went for something simplistic

1. First, I imported the mannequin to make sure that what I would be building was to scale. I also had to adjust the grid size to match the model.

2. I then made a bunch of proxies. I played around with a bunch of shapes and made various things before exporting them to unreal engine.

3. Once exported, I then made a few materials for the proxies. I started with a basic yellowish brown material

3.5 I then applied it to the pyramid so that it'd look a little less plain

4. Next was making the pyramid into a prefab. Some pillars were added to make it a little less plain

5. Another key part was beveling the edges. Though they weren't added in the final picture (as I liked the blocky pillars more), this was a good technique to learn

 6. And lastly was the screenshot. (I didn't figure out how to remove the UI though)


Initial Block Out F

Taking the wolf model that was created and experimenting with the rigging process. I tried an auto rig at first to understand how it would w...