High Red Screenshot with lighting included
Initial lighting setups
This screenshot shows that it works in the game
Blueprint for the cube rotation
Here is an emissive material
High Red Screenshot with lighting included
Initial lighting setups
This screenshot shows that it works in the game
This is my process for creating a modular environment. This is my first time, so I went for something simplistic
1. First, I imported the mannequin to make sure that what I would be building was to scale. I also had to adjust the grid size to match the model.
2. I then made a bunch of proxies. I played around with a bunch of shapes and made various things before exporting them to unreal engine.
3. Once exported, I then made a few materials for the proxies. I started with a basic yellowish brown material
3.5 I then applied it to the pyramid so that it'd look a little less plain
4. Next was making the pyramid into a prefab. Some pillars were added to make it a little less plain
5. Another key part was beveling the edges. Though they weren't added in the final picture (as I liked the blocky pillars more), this was a good technique to learnHigh Red Screenshot with lighting included Initial lighting setups This screenshot shows that it works in the game Level Blueprin...